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Dark Cloud 2 Walkthrough:
Furbits and the Carpenterion
You can't start using the carpenterion to build your villages until halfway through Chapter 2. You find the 4 missing furbits and after a few tasks, you bring them back home. At this point the carpenterion is available to you. You have to find geostones to teach it how to build individual items - trees, houses, etc. Then once you learn the "plans" for an item you need to gather the raw materials to actually build it with.
Geostone 1 (lvl 6):
eye tree 1
eye tree 2
nose tree
whithered tree restored made clear
Geostone 2 (lvl 7):
straw house
shed
rough wooden fence
bench
tailor shop restored condition
Geostone 3 (lvl 8):
pot
cart
wooden bridge
15 river parts placed is clear
withered tree restored clear
forest lake restored clear
gordon resides in sindain clear
eatery restored clear
polly resides in sindain
weapon shop restored
milane resides sindain
When you finish this far, you talk about Gordon. He's the first recruitable person. new note: Gordon's Worries. He wants holy water from Priest Bruno, it's 40g.
Geostone 4 (lvl 9):
pot torch
wooden gate
waterwheel
cond: 10 trees
cond: nose between eyes
cond: adel resides
cond: elder jurak's branch restored
Dark Cloud 2 Walkthrough
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